I’ve been told that that idea behind a beta is two-fold.  The developers get to see how well the game plays, how it holds up in the multi-player environment, and allows the public explore the look and feel of the game to decide whether they want to shell out $60 or even more for the game. Well in late August/early September Treyarch and Sledgehammer had beta weekends for their newest offering Call of Duty: Black Ops III.  I was curious enough to download the beta for the Playstation 4 (PS4), which I won by the way as a result of a cleanse dinner at Taco Bell; so yes the promotion is real and folks do win opportunities at X-Box One (XB1). Treyarch/Sledgehammer delivered a visually striking introduction, which portends the I-can-see-their-pores graphics for those owners of high resolution monitors, or ultra-high or high definition monitors paid extra to see. I didn’t think I would notice a difference, but I did.  While comparable, I spent a lot more time admiring my avatar on the game lobby screen on the XB1 than the PS4.

 

Call of Duty®: Black Ops III Multiplayer Beta_20150822164149
Call of Duty®: Black Ops III Multiplayer Beta_20150822164149

 

The beta ran three maps, which seemed well chosen to highlight the newest device – the specialist classes.  If you’ve played Bungie’s Destiny you’ll feel right at home with the new classes.  The specialist classes do add another dimension.  The beta began with four of the seven classes. Additional classes open up as you progress in rank.  Interestingly each class has two abilities.  They can give quite an advantage, but are time limited in that they require a charge time and then the ability only lasts a controlled period.  Effective use of these abilities also requires understanding the timing of the weapons.  Several of them have delayed deployment, so head-on assaults can be tricky.

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Call of Duty®: Black Ops III Multiplayer Beta_20150822164447
Call of Duty®: Black Ops III Multiplayer Beta_20150822164447

 

Another ability comes straight out of Respawn/ Electronic Arts’s Titanfall, which allows you to run across walls.  I am ashamed to admit it, but I almost rage quit during one match where a member of the other team repeatedly “Matrix’d” me by running towards me while I was shooting, jumped unto the wall, flipped over me, shoot me in mid-air, landed behind my corpse, and killed several other members of my team.  It happened so many times in the same match so I should have a screenshot, but along with being unable to shoot this guy, I could not yell “X-Box take a screenshot” fast enough.

 

Map Combo

 

The movement is what you remember.  I was disappointed that the weapons are essentially the same, just in a more modern looking frame.  Also, they have not quite found a good loadout interface yet.  Another issue I heard was that some of the larger weapons and light machine guns are way too accurate for the size of the weapon and rate of fire.  Regardless of these issues, I really loved the beta and am looking forward to the release scheduled for November 6th.  Should you indulge, I’ll be the noob dying repetitively, while trying to master wall running.  Feel free to come over and further destroy my k/d ratio, or use me as bait to increase yours.

 

E.Angel is an engineer and holds a BS in electrical engineering from North Carolina A&T State University. She’s a real nerd who loves all things Star Wars and Star Trek, and is an avid gamer. E.Angel can be reached ate9of10@gmail.com or on either game platform as Bunnehs Sister