Before we look at last week’s Dark Matter, let’s all hop in our blink drive enabled ships and travel back to season 1 of the show. One (Aww remember him?!) was being a ‘nice guy’ stalker all up in Two’s business then got his feelings hurt when he found out she had already gotten her back blown out by Three.
That was a very special time for me.
At that point, I could take or leave Three. He wasn’t the big, gruff but loveable teddy bear he is now. But god did I love that Two chose him to sleep with over Mr. I’m Very Sensitive So I’m Clearly Entitled To Your Coochie (Twochie).
That’s why Two and Three’s talk on the park bench was so lovely. I know they aren’t together and probably won’t be put together in that way, but anytime these two lean on or confide in each other I find myself charmed.
Showrunner, Joe Mallozzi mentioned in a few interviews that this episode was Back to the Future meets Stranger Things, and that’s a pretty accurate breakdown. It’s far more benign than Stranger Things, however, and less intense than BTTF. Ther’s no desperate countdown, no creepy disappearing picture, no backtracking, no lightening, oh, and no giant gross child snatching monster. It’s a straight forward narrative with oodles of fun character moments, and that’s what makes it work.
One thing I didn’t quite get was the Android. I thought some illuminating revelation would account for how into staying in the ‘burbs she was. She wasn’t just informing them of the dangers associated with retrieving the blink drive and heading back to their time, she was downright discouraging. It seemed odd.
What didn’t seem odd was Two’s attachment to our era. Carrying the guilt and pain of losing multiple crew members on her watch has been something she’s carried all season. Worrying over the remaining crew has been a major motivator in many of her decisions as well. A situation with no life or death circumstances screaming in her face for attention was just what the doctor ordered. Bonus: Melissa O’Neil has an incredibly beautiful smile.
Six didn’t have a huge amount to do this episode besides be really handsome, but he did a helluva job of it, so kudos. That moment when the feds catch him in the woods was imbued with more tension than the story actually called for for obvious reasons. I liked that the sheriff was Black too; it took a little bit of the weight out of things. Six played the game pretty well. No lie he made up would hold water, so why even talk?
Five looked awesome, and it was a hoot seeing her enjoy some age appropriate fun. Her bond with the kids was so endearing and “Ew, gross that’s my cousin,” deserves an Emmy™.
I think my arms shot straight up in the air when I saw Five playing video games with Two on the Raza. That and the bench talk were my 2 favorite scenes in the episode. I’m always here for Raza Crew bonding. Always.
What else can be said about this episode? It’s a fun, self-aware romp through a couple genre mainstays that does a service to the source materials it’s paying homage to.
- Call me easily impressed, but the storyline with the kids was engaging and gave us a totally different perspective of the Raza crew we know and love.
- Great little actors too
- Cool stand-alone premise, well executed
- It’s nice to take a break from the heavier season arcs once in a while
- An adversary that’s just a sweet but scared guy who does the right thing and helps them out in the end
- We get a working blink drive again
- Cool that the Raza is the reason humans have FTL travel
- I like that there is no definitive answer about what will happen if a paradox is present, like real science all you have sometimes is untested hypotheses
- I didn’t get Androids whole… deal. Android’s humor felt a bit forced in parts.
- Would have been more fun if they had to stay a week and we got a montage of 21st-century hijinks